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INFO
PHONE
(408) 858-0631
EMAIL
Art@DavidKau.com
WEBSITE
www.DavidKau.com
ADDRESS
230 s 1st st. campbell CA 95008
EDUCATION
Bachelor of Science in Industrial Design
Pasadena, CA
2006-2010
Art Center College of Design
SKILLS
LANGUAGES
English
Chinese - Mandarin
DIGITAL PROGRAMS
SFProText-Regular
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SFProText-Light
SF-Pro-Text-Light.otf
INFO
PHONE
(408) 858-0631
EMAIL
Art@DavidKau.com
WEBSITE
www.DavidKau.com
ADDRESS
230 s 1st st. campbell CA 95008
EDUCATION
Bachelor of Science in Industrial Design
Pasadena, CA
2006-2010
Art Center College of Design
SKILLS
LANGUAGES
English
Chinese - Mandarin
DIGITAL PROGRAMS
Design applications for Apple internal, Take full ownership of several data products, from research to prototype to final design. Tackling the overall branding of many data teams and make sure they fall under the Apple brand umbrella
UI/UX Design, Branding Design
2018 - Current, Cupertino, CA
Apple - Product Designer
Prototype Art Director focus on bringing game to production with consistant speed and design. Made 2 games and 1 product from concept to launch. Restructured centural art marketing team to support wide variety of games.
Art Directed 4 games,
Designed 1 Product (ios, android, web)
Team size 6-21
2014-2017 San Francisco, CA and Beijing, China
Funplus - Art Director / Product Designer
Lead Concept for Several hit games before Art Directed the hit game “BattleCamp” and “Pocketz”
Art Directed 4 games,
Lead Concept 8 games.
Team size 3-10
2011-2014 San Francisco, CA
WRKSHP - Art Director / Lead Concept
Took 5 month off the last year of school to concept a shortfilm for the 2010 Taipei International Flora Expo
Lead Environment Concept - 3D short Film
2009 Taipei, Taiwan
DigiMax - Lead Concept
Art intern, did marketing art for Mercenaries 2, Saboteur, LOTR.
Marketing Art support for 3 games
2008 Westwood, CA
Pandemic (EA) - Art Intern
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SFProText-Light
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Design applications for Apple internal, Take full ownership of several data products, from research to prototype to final design. Tackling the overall branding of many data teams and make sure they fall under the Apple brand umbrella
UI/UX Design, Branding Design
2018 - Current, Cupertino, CA
Apple - Product Designer
Prototype Art Director focus on bringing game to production with consistant speed and design. Made 2 games and 1 product from concept to launch. Restructured centural art marketing team to support wide variety of games.
Art Directed 4 games,
Designed 1 Product (ios, android, web)
Team size 6-21
2014-2017 San Francisco, CA and Beijing, China
Funplus - Art Director / Product Designer
Lead Concept for Several hit games before Art Directed the hit game “BattleCamp” and “Pocketz”
Art Directed 4 games,
Lead Concept 8 games.
Team size 3-10
2011-2014 San Francisco, CA
WRKSHP - Art Director / Lead Concept
Took 5 month off the last year of school to concept a shortfilm for the 2010 Taipei International Flora Expo
Lead Environment Concept - 3D short Film
2009 Taipei, Taiwan
DigiMax - Lead Concept
Art intern, did marketing art for Mercenaries 2, Saboteur, LOTR.
Marketing Art support for 3 games
2008 Westwood, CA
Pandemic (EA) - Art Intern
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David Kau
Product Designer
David Kau
Product Designer
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